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Six Cats Under FAQ - Length, Controls and Stuck Points

Answers to common Six Cats Under questions: how long a run takes, whether you control the cats, what the win condition is and how to get unstuck.

9/30/2026 Last updated: 9/30/2026 2 min read

FAQ

What do you do in Six Cats Under?
You play the ghost of a grandmother trapped in her apartment and click objects around the rooms — the wall clock, the toilet, the TV, the fan — until all six cats end up walking out through the front door. You never control a cat directly.
How long does one run take?
Two to three minutes once you know the chain. The whole game is a single connected apartment with one progress bar, not a set of levels.
What counts as beating the game?
All six cats crossing the threshold of the front door. The door unlocks much earlier, but the run only ends when the last cat — usually Frederick, once he smells the fried fish — leaves.
Which cat is the hardest to wake?
Frederick, the cat asleep on top of the fridge. He only reacts to the smell of fried fish, so you have to finish the goldfish chain, heat the pan and blow the smell up to him with the fan.
What happens if you click the wrong thing?
Nothing bad. There are no wrong clicks in Six Cats Under — every interaction can be repeated as often as you like, and the game never takes progress away.

Short game, common questions. This page answers the ones that come up before and during a first run — for the step-by-step solution itself, the walkthrough is the page you want.

What kind of game is Six Cats Under?

It is a short, pixel-art point-and-click puzzle that runs in the browser on itch.io. You play the ghost of a grandmother who passed away unexpectedly, trapped in her own apartment with one wish: get her six cats safely outside. There are no levels, no menus to manage and no score — the apartment itself is the whole game board.

How long does a run take?

Two to three minutes once the chain makes sense, and your first blind run takes only slightly longer because the game is small on purpose. It tracks exactly one progress bar from the moment you start: six cats in, zero cats left means finished. That length is also why the difficulty ranking is measured in puzzle steps rather than hours.

Do you control the cats directly?

No — and that is the whole trick. You click objects (the wall clock, the toilet, the lamp, the TV remote, the fan) and each object provokes a specific cat into moving. Learn which cat reacts to what and the run plays itself: the beginner guide lists the two opening moves, and the sink puzzle is the first real coordination test.

What should I do if I am stuck?

There is no state you cannot undo: no death, no timer, no consumables. If a click does nothing, click something else and come back later — most stalls are one missing TV channel or one unheated pan away from resolving. The two known stall points have dedicated pages: the sink puzzle and Frederick on the fridge.

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